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A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
3/14/20 The staff are working dilligintly on the next plot and introduction to ARC 3 of the site. Over the next couple weeks,
we will be transitioning the plot, organizing boards, and a new location will be added to the site! Please note that Termina will be removed from playable locations
during this process. Thank you for your patience!
Post by Esme Hyrule on Oct 2, 2017 22:51:20 GMT -5
YOUR FIRST MISTAKE WAS NOT TAKING ME SERIOUSLY
HEROES OF HYRULE
Being the youngest heir in a family of heirs can be tedious. Not enough influence, but high expectations. Esme's situation is no different, as frustrating to her as it may be. She is very outgoing, wanting to help her land and people, in both combat and politics. She loves participating in diplomacy and conquest alike, and is a very outgoing person. It is easy for her to talk to people, and her cheery demeanor helps her get on the good side of those she needs to be on. Sharp as a needle, she has also taught herself to be an expert strategist, and will often go into situations with the intent of planning on the fly. As such, she tends to trust her gut reactions a lot.
However, she is also an easily frustrated person, especially if somebody looks down on her for her age. She knows her talents, and what she's capable of, and people looking down on her as unimportant and insignificant in the grand scheme of things is the greatest insult against her. Among these other traits, she's also a hopeless romantic, and a fantastic flirt. She was the type of princess not opposed to suitors, if only for the factor of entertainment.
Casually, she is a very fun-loving person who loves to go out and do things. She always loved festivals and events, though those are more rare nowadays. She also enjoys hiking and existing in nature, seeing the most beautiful places she can.
Outdoors: Esme has always been an active person, and a lot of her favorite hobbies involve the outdoors, from horseback riding to target archery
Leading: Esme has the charisma of a leader, having learned from her parents at a young age before they passed away. She emulates her sister Zelda and what she used to represent before falling into despair, and will often step up to lead if nobody else will.
Food: This girl has an insatiable appetite, and nobody can quite place where it all goes.
Being treated as the baby sister: As stated in the personality, her worth is not determined by her age. As such, she dislikes it when her older siblings baby her just because she's younger.
The undead: She's always had this strange superstition about what's dead staying dead, and as such, she isn't the biggest fan of Stalfos and Redeads.
Bitter tastes: Ew
Taking back home and country: Though she knows she has to bide her time, Esme's main desire is to see the appropriate royalty on the throne again.
Get revenge on the Rogue order: To tie into motivation one, she knows justice must be served. Whether by her sibling's hands or her own, she will see it done.
Bringing balance to Hyrule: Admittedly, the shattering of the Triforce threw much of the land of Hyrule out of balance. Esme plans to do what she can to show the world they don't need goddesses, they have each other.
Dying without purpose: She wants to do something notable with her life, and doesn't want to be known just as the youngest heir.
Spiders: Oh. Hell. No. Something about the eight-legged monstrosities just rubs her the wrong way, and she doesn't fuck with them, large or small.
Losing her kingdom: As part of the Royal Family, she always feared the worst: losing her people and country. Sadly, she has to live with the fact that this fear is a reality.
It was almost like Esme was born into bad luck.
During her birth, the mother of the royal siblings died, and she hardly made it herself. In growing up, she was assured it wasn't her fault, but she always felt like she had done something wrong, that she had taken her mother from her family.
Needless to say, she had a rough childhood.
Despite her sibling's insistence, she was always a rather antisocial child, preferring to play by herself than with other children. As such, instead of being the fun-loving youngest, she instead opted to learn how to be a proper princess in her free time as she grew up, and worked to better her country. By doing this, she figured, she could repent for the sins of her birth.
She grew up to be a fine young lass, but something was always missing in her life. She wasn't the closest to her siblings, and in her younger teen years, she realized she was pushing them away because she felt guilt. She realized such introversion, and despite the insistence of her handmaidens, she was going to try new things, get out there.
Then her father died, and the royal family were orphans.
She took the news surprisingly well, and watched as her siblings all grieved in their own ways. It hurt, but she was capable of burying it deep. And bury it she did. She took up equestrian, archery, diplomacy, all things that contrasted her former lifestyle. She wanted to be the ideal princess.
She wanted to be fit to rule alongside her sister Zelda. As such, she grew to be a woman of revered beauty and confidence, and she knew it. She could use it to her advantage.
but before she could, Hyrule and the Hero fell. Her family and people were forced into hiding, and she was back to square one.
She now helps the Heroes of Hyrule, acting as a head strategist and ruler of the group, alongside her siblings.
Brown hair, bright eyes, 5' 6", large bust. She's a qt.
EYE OF TRUTH: Her Sheikah training has bonded with the shard of Power that she holds, augmenting the magic tied to her archery and accuracy. Esme can now cast a spell upon herself to augment her spatial awareness and reflexes, being able to process information in battle faster, and act at a level akin to the ancient bowmasters of the Sheikah. She has shown the accuracy to fire an arrow through a ring, and still hit her mark, as well as the reflex and initiative to act as she needs to at close range. This enchantment lasts ten minutes, after which her eyes are strained and she has to drop the spell or risk damage to her eyes. She can push the limits, but it's been proven to cause bleeding fromt he eyes at the 11 minute mark, and would take partial or full sight around the 15 minute mark.
BLOOD OF HYLIA: Even if she isn't the chosen of Hylia, she still stems from the blood of those who are, and as such, residual power over time magic has awoken inside her. When she chooses, Esme can sharpen her perception of the world for brief moments. When activated, for ten seconds, she perceives the world faster than even the most advanced fighters can, and time seems to slow for her. As such, she has an improved reaction time, proven to catch a crossbow bolt fired at point-blank range in the span of her cast. She must wait thirty seconds to cast this again.
SHEIKAH FORM [Royal Family trait]: Esme has been trained to use Sheikah magic to assume the form of a Sheikah, for the purpose of disguise and stealth. In this form, she can disappear into shadows and sneak around much easier.
BOW OF THE GREAT DEKU TREE: A gift from Vaida when they returned to Hyrule, this bow was an heirloom of Sheikah origin, and thus is enchanted with powerful magic. Carved from a branch freely given by the Great Deku Tree centuries ago, it is a dark brown bow stave, pristine in every way. The magical properties were the reason it was gifted to Esme specifically. Having no string, it fires arrows with a string of light magic that forms when an arrow is "nocked". The stave itself is impervious to even the greatest of sword swings, rumored to have even held up to the Master Sword. As such, it is not only useful for ranged combat, but melee combat as well, befitting Esme's unique Sheikah style of short range melee and archery attacks.