Deleted
ALVA (WIP)
Oct 22, 2017 23:33:05 GMT -5
edited on Oct 24, 2017 21:52:12 GMT -5 by Deleted
Post by Deleted on Oct 22, 2017 23:33:05 GMT -5
ALVA
even small sprouts can become gigantic oaks with time.
PERSONALITY
We Require a personality of at least 300 words written in paragraph form. You may list out your personality traits, but please provide paragraph descriptions of how your character fits that trait.
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LIKES [attr="class","scroll"]
| DISLIKES [attr="class","scroll"]
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MOTIVATIONS [attr="class","scroll"]
| FEARS [attr="class","scroll"]
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HISTORY
[Alva's Childhood]
The Kokiri are children of the Great Deku Tree, not only because he guards over them but because they are created from his will. Alva was no exception to this rule, and like the rest of her race, she was not born of parents but of the Great Deku. From the beginning, she was a "spirit" of the forest, an eternal child who was fostered under the guidance of the Great Deku Tree.
But the Great Deku Tree wasn't the only person in Alva's life; like other Kokiri, Alva was appointed a fairy. Her name was Dulma, a feisty "woman" who took care of her charge with tough love. Despite the size difference, from the very beginning, Alva saw her as something of an older sister or mother. During the early years of her life, Alva would rely on Dulma for her guidance when the Great Deku Tree wasn't available. The fairy taught her many roles, from how to be sympathetic to even how to camp.
With the support of the Great Deku Tree, Dulma, and the Kokiri of their forest, Alva flourished. She became a leader among others whilst diving head-first into difficult studies. Two such arts that Alva would pick up early in her life would be archery and magic. Both were fascinating and exciting subjects to the Kokiri, and it wasn't uncommon to see her practicing either subject. For the moment, Alva would live a satisfying life for the first century of her life.
[The Ocarina of Time]
[Becoming an Apprentice]
[The Death of a Mentor]
[The Twilight Era]
[Relative Peace]
[The Cycle Restarts]
[Current Day]
The Kokiri are children of the Great Deku Tree, not only because he guards over them but because they are created from his will. Alva was no exception to this rule, and like the rest of her race, she was not born of parents but of the Great Deku. From the beginning, she was a "spirit" of the forest, an eternal child who was fostered under the guidance of the Great Deku Tree.
But the Great Deku Tree wasn't the only person in Alva's life; like other Kokiri, Alva was appointed a fairy. Her name was Dulma, a feisty "woman" who took care of her charge with tough love. Despite the size difference, from the very beginning, Alva saw her as something of an older sister or mother. During the early years of her life, Alva would rely on Dulma for her guidance when the Great Deku Tree wasn't available. The fairy taught her many roles, from how to be sympathetic to even how to camp.
With the support of the Great Deku Tree, Dulma, and the Kokiri of their forest, Alva flourished. She became a leader among others whilst diving head-first into difficult studies. Two such arts that Alva would pick up early in her life would be archery and magic. Both were fascinating and exciting subjects to the Kokiri, and it wasn't uncommon to see her practicing either subject. For the moment, Alva would live a satisfying life for the first century of her life.
[The Ocarina of Time]
[Becoming an Apprentice]
[The Death of a Mentor]
[The Twilight Era]
[Relative Peace]
[The Cycle Restarts]
[Current Day]
APPEARANCE
[Hair]
Alva is one of few Kokiri with green hair, a shade that is rather befitting of the girl. Her hair is long, reaching past her shoulder blades and almost touching the middle of her back. A pair of bangs frames her face, highlighting Alva's childish features. When it comes to hairstyles, Alva typically just throws it up in an easy high-ponytail that's tied with a thin, purple ribbon. When it comes to the nature of her hair, Alva tries to maintain her hair. She keeps daily care of her locks and brushes it every day to keep them in good condition. Despite this, her hair tends to be unruly, sticking out everywhere, including the large cow-lick in the parts of her bang.
[Eyes]
Alva's eyes can be considered unusual for a Kokiri considering their color. Unlike other members of her race, Alva has eyes that are of a dark, purple color. There are speckles of lighter shades of purple and pink around the irises which pop in the light. Her eyes seem proportionally large and child-like, with long, black eyelashes that help make her eyes pop.
[Body]
Due to her race, it's unsurprising that Alva has the body of a tween despite her old age. She's short, barely reaching the height of 4'9. The rest of her body is similarly small, with her body parts matching the proportions of a child for her size. Expectantly, Alva lacks any of the lines or stretch marks that come with age. The only markings on her skin are the soft callouses on her hands and feet (from working) and her tanned skin that comes from centuries spent in the outdoors.
[Clothing]
As a Kokiri, Alva's closet mostly consists of green. On average, she typically dresses in a green tunic that cuts off above her knees and has sleeves that comes just short of her wrists. She wears a pair of white, skin-tight pants that tuck into a pair of knee-high brown boots with heels that boost her to a height of 5'0. The final parts of her outfit are a leather belt with golden buckles and her green-colored tunic.
INVENTORY
WEAPON
Rank: Common
Type: Bow
Handling: One-handed
Description: Alva's weapon is a sleek bow made from maple wood. The limbs of the bow end in a branch-like fashion with small orange flowers running along the length of the weapon. The golden-colored handle was tailored to fit in Alva's hand comfortably, including the placement of the arrow rest. Alva's arrows are made from a similar wood and the fletching from orange feathers. The bullet points of the arrows are heart-shaped, held in by socket tangs, made from metal and painted orange. The bow length of Alva's weapon is 45 inches.
MAGIC
+ Eternal Youth: The Kokiri are forever in the appearance of children or young teens, and are agelessly immortal. They can, however, be killed by others.
+ Guardian Fairy: All Kokiri are accompanied by a Guardian Fairy that acts as a companion for your character's journey. They are not playable races (yet), so they are controlled completely by the Kokiri player. If your character should fall, you can use your fairy to resurrect yourself. Doing this would permanently lose your fairy guardian.
- Weak to Fire: Kokiri are woodland children, and have a weakness to fire. They will take extra damage from fire-based attacks.
+ Eternal Youth: The Kokiri are forever in the appearance of children or young teens, and are agelessly immortal. They can, however, be killed by others.
+ Guardian Fairy: All Kokiri are accompanied by a Guardian Fairy that acts as a companion for your character's journey. They are not playable races (yet), so they are controlled completely by the Kokiri player. If your character should fall, you can use your fairy to resurrect yourself. Doing this would permanently lose your fairy guardian.
- Weak to Fire: Kokiri are woodland children, and have a weakness to fire. They will take extra damage from fire-based attacks.
MAGIC TYPE: Nature Arcane
NAME: Nature's Call
RANK: Common
CLASS: Offensive/Defensive/Supplementary
DURATION/COOLDOWN: Duration - 1 post; Cooldown - 1 post
DESCRIPTION: Alva calls upon her connection to nature, using her magic to grow or control the flora in a 8m radius around her. She can cause vines to grow and wrap around a target or even cause a shrubbery hedge to sprout and absorb the impact of an attack. Her control over plants is currently limited, and the spell requires Alva to be in a location where it's capable for anything to grow.
MAGIC TYPE: Wind Arcane
NAME: Airbending
RANK: Common
CLASS: Offensive/Defensive/Supplementary
DURATION/COOLDOWN: Duration - 1 post; Cooldown - 1 post
DESCRIPTION: Alva uses her magic to manipulate the air currents around her. This could be used to force objects away, to create a lashing whip of air, to even move herself a limited distance, or to even smother a fire.
TRAITS
Upon creation, characters will be given a certain amount of points to place into crucial fields in the form of labeling terms: Novice (1), Apprentice (2), Journeyman (3), Adept (4), Master (5). Characters will also be given 4 blanks fields where they may place traits that are more oriented to their specific character.
Characters will be given the opportunity to reach a specific rank and upgrade their skill list as well as receive a new skill field.
If you include a history, it will be possible to earn more points upon approval by staff.
You have a total of 38 points to spend across these traits. PLEASE USE THE WORD TERMS. NOT THE POINT NUMBER. (i.e. use the term 'novice' instead of '1').
Diplomacy:
Social Etiquette:
Intimidation:
Persuasion:
Tactics/Leadership:
History/Religion:
Geography:
Arcana:
Weapon Proficiency:
Hand to Hand:
Endurance:
Stealth:
Acrobatics:
Horse Riding:
Archery:
Wilderness Survival:
Hunting:
Fishing:
PLAYER ALIAS: LerotheRabbit
FACE CLAIM: Nowi -- Fire Emblem: Awakening
REFERENCE: Magi World affiliate
ALTS: N/A
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