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A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
3/14/20 The staff are working dilligintly on the next plot and introduction to ARC 3 of the site. Over the next couple weeks,
we will be transitioning the plot, organizing boards, and a new location will be added to the site! Please note that Termina will be removed from playable locations
during this process. Thank you for your patience!
Waving away her attendant into the sparse shadows, Ashur took one step forwards towards the Zora witch - a single and calculated step. She took one step forwards and placed her hand upon her sheathe. But she did not move to unsheathe the blade within or to raise it in any other way against Circe, instead releasing it from the latch upon her waist and dropping it into the shadows below. As her blade fell through the shadows and into that dark plane none but her attendants could access, she extended her hand out with a slight and thin smile:
‘You speak with resolve, witch. That will do us good - if you are held to that resolve. I will do all that I can as my liege’s aide to ensure you are given the help required to pursue your own aim. There is no need for us to be at each other’s throats if you say this can be solved so pleasantly, so let us leave our enmity aside. My liege trusts you and sees you not as an obstacle but a great help, and so too shall I. I might not yet fully approve of you, but I can respect that resolve of yours. So let me test that resolve, together with you, as a fellow agent of my liege.’
‘As a woman of my word, I would like to seal this partnership. Formally, with a handshake, if you would be so willing.’
Her expression turned to its usual blankness, betraying no idea of false intentions, nor indeed of frankness, but her hand remained extended while waiting for the Zora witch’s decision. ‘Executions. Someone must do them. But why does it have to be just one person?’
Watching fire boil furiously within Circe’s body, Ashur’s blank slate of a face parted with the emergence of a thin smile,
‘I had been expecting a strong reaction but nothing as vivid as that,’ she procured a feathered quill and scribbled down inked symbols upon the files she had compiled on the Zora witch, ‘I thoroughly enjoyed the performance. While I will not lie that I am serving my liege’s purposes for my own reasons, I have sworn my undying loyalty to him. I expect you to do the same. For if you do not, I cannot trust you. You say I should not trust, but if I were to constantly doubt those on my liege’s side, how could I ever take a step towards defeating his enemies?’
Her smile once more receded into an emotionless facade as she passed the files on the Zora witch to an attendant who had emerged from the shadows lying behind her,
‘If you were to prove to be an obstacle,’ her mask of an expression darkened with malice, ‘I would have no qualms with killing you. Execution. I am often tasked with executions. I will not say they are appetising, but someone must do them. Any obstacle to my liege must be removed. Such is my oath.
‘You speak of us being coworkers, but I see that as not exactly the truth. It is not as if we work together towards a common goal. We have joined this organisation run by my lord for different reasons. Reasons which may be in complete contradiction.’
Listening with enough interest to register the Zora witches’ meaning, Ashur replied simply, ‘My reasons are personal, and yet speak for many; they have a deeper meaning that one such as you could never understand - you who has turned your back upon those who raised you. Besides, I doubt you even care for our reasons, no one filled by such selfishness as you are ever does…’
Returning the files she held on the fire-wielding Zora back into her coat pocket, she continued, ‘You do know the dangers that come about of those who double-cross us, and those who have the foolishness to trustus, do you not? They are never seen again. That is why I called you here - to ensure that you do not dare to think of doing such things.’
A sound resounded throughout the vaulted dungeon, that of sharpened metal against stone. Orange sparks scattered across the cold grey, their new light disappearing just as the lives which beheld them.
‘Executions,’ A beautifully youthful voice that held the strange edge found in old age muttered darkly, ‘It falls upon me once more to perform them. I hold no pleasure in them, but if my liege has ordered it, so it will be.’
Crimson decorated the stone floor into a nauseating pattern, dripping slowly from a silver blade in the wake of a figure wrapped in shadows. Blue carpet was stained permanently in the colour of blood, the noble banner blotted out by the sign of a new regime.
‘Not only does this unseemly act fall upon me, but I must meet with my liege’s new favourite. I do wish he would settle upon one. I have oft had the task of removing them once he loses interest in them, and I do not wish to do that so soon.’
Intruding upon a lavish hall, this figure snapped their slender fingers to dispel the shadows which enveloped their body, that murky darkness retreating into the depths behind them. With a meaningless and plain smile, Ashur was fully revealed to the wicked Zora witch in her military attire and holding her bloodied sword in one hand, her other hand with several documents that portrayed Circe’s likeness by inked portraits, along with several statistics that had been scrawled on in black.
‘A Zora who defected and decided to side with King Eleazar. Within less than a month, was promoted to the position of guild ace with special recommendation. Possesses a unique magic that is fire-based, opposes the usual water-based magic of her tribe. Prone to changing views on whims.’ Ashur spoke bluntly and without any emotion, ‘What do you wish with me, witch?’
A scarlet droplet rolled its way down a silver edge, accompanied by a sharp intake of breath as a woman with black feathers looked at her newly pierced fingertip that was now stained red. An inaudible chant arose from invisible lips and an ominous crimson light arose from an indistinguishable place within the deep shadows beyond the barred cell walls, revealing letters that had carved themselves into the steel blade in the form of a sanguine warning.
‘To those who dare flee, there will be no respite.’
A feminine voice issued these words from red lips as the deep shadows parted to allow the features of this speaker to be illuminated by the rubescent glow cast upon the dungeon hall. A plain military jacket blurred the silhouette of the figure and concealed their physique. A matching grey hat attempted to contain the flowing silver hair that was bunched bunched into two tails. All that they wore was of a monotone scheme, from physical expression to clothing attire, save for the golden trinkets that sbaked around their arms in the Gerudo style.
‘All has gone as my liege planned. The heroes have fell prey to their instincts and have come to free the villain's hostages. Now, I must play out my part as the villain as best I can. There is much to gain from this plan of his, but so much for the heroes to lose.’
Overlooking the ever-growing crowd of both spectators and participants, a silver haired maiden sat on a wicker chair. Her harsh gaze scanned over each individual, analysing them to gain as much key information as possible; muscle mass, social interactions, reaction times. Ashur noted several worthy participants, whose perceived statistics were above the average of the others she had given observed, but there were only a few who truly caught her eye.
In particular, a young man whose facial features were blocked from view by a slightly oversized helmet, that looked to be mismatched with his light armour. His perceived statistics were high in terms of physical features, as well as quick reflexes, but he seemed too in awe of the Sheikah who was at the head of the assembly that Ashur ruled out the possibility that he had much experience in battle for himself.
Satisfied that she had successfully analysed the ragtag band of potential heroes, Ashur wrote down her observations on a piece of paper handed to her by a faithful attendant clothed all in black. However, her job was not entirely complete, for she had come with more than just a cautionary eye. And with the sound of hooves coming from the distance, her true intent came to light. A man dressed in blue and gold halted the horse he sat atop, bringing the whole column of soldiers behind him to a stop.
Seeing this, Ashur’s lips twisted into a light smile, ‘It seems one of those exiled royals has come to take up the challenge… my intel was accurate, as always. I shall not make a move yet,’ with this she turned to her attendant, ‘but make sure that milord knows of the move that the princess’ faction has taken.’
My pride as a Sheikah is such that I will go to any length to ensure it.
TITLE/NICKNAME: Phenex Clan Leader/Garuda/Milady
AGE: Around 700 years old.
GROUP: Phenex Clan/Rogue Order
THEME: A Storm is Coming to Us All
Cold as Ice: Being used to the darkness within people, Ashur learned how to adapt to the circumstances surrounding her in every step she had taken. Living in a world filled with darkness that woman became a devil herself, a being cold as ice, seeming heartless in her strictness. She would never bother, she would never leave her path, following her aims until the end. No mistakes, no unnecessary actions and if one of her comrades did they would face punishment just as they deserve. None should be spared, none should escape. So even if one of her comrades would stand in her way, she wouldn’t hesitate to remove the one blocking her path. Emotions are nothing more than barricades after all, and as such mercy is something not to be expected from her. Her blood-stained blade would simply crush the ones before her,
Aloof: She is emotionally and physically distanced from others and usually will not talk to other people unless needed. Some exceptions may arise with certain people where she'll find herself to be more at ease when talking to them.
Cynical: She doesn't believe in the sincerity of human motives and will often call people who do either 'naive' or 'plainly stupid'. Due to this, she has an uncanny hate for any kind of 'heroes’. However, that is a belief that stems from her own failure to be a hero for her own people, a deep regret that scarred her personality and changed the way she thinks for good. While she still strives to create a place for her kind to be their own independent, she has inadvertently lost her faith in their actions and isolated herself from normal society.
LIKES: She has a strange obsession for different shades of red, including the crimson of blood and the magenta of wine, but is interested in the vibrant hues of Sheikah eyes like her own the most. There's nothing all too exciting about going on a walk, yet Ashur loves going on them. It's a time away from the rush of life, and it's enjoyable to just take a step back from everything to smell the flowers. She often snacks on sour fruit such as lemons or limes, having a high tolerance for sour things means the more bitter the better.
DISLIKES: Ashur believes that altruism is the one driving force behind the existence of man. Thus, any and all people who are corrupt in her eyes deserve to be punished for exploiting the goodness of man. This tends to get her into trouble, when she actually speaks, as it is impossible to truly condemn a person to punishment for being ‘corrupt.’ She also holds a great bias against those who harm her brethren, most notably the Royals of yore, and genuinely wishes to protect them at all costs. This hatred against the old Royalty grew and eventually lead to her current situation, with her believing Rogue Order to be her best source of power. Her Sheikah pride prevents her from betraying a person she has sworn fealty to, and she has a particular hatred for those who stab their lords in the back, yet this goes the same each way. This is reflected in how the Royal family used the Sheikah as pawns during the civil war, knowing that they would be slaughtered en masse.
MOTIVATIONS: Ashur’s prime motivation for all she does is her hatred for the royal family. She believes that, by using the Rogue Order, she can make them pay for what they did, as well as guarantee the safety and protection of the Sheikah for a while. She also wishes to delve deeper into the history of her tribe, knowing if their deal with Hylia, but wanting to know more their secrets which have been hidden for whatever reason, be it a dark truth or a super weapon. Her true aim is to usurp Eleazar's position and transfer power to a more reliable source, but her pride as a Sheikah to not betray is straining at her mind. Should she stay with her current master, or secede to Zelda who has offered her lenience?
FEARS: She fears that she will one day be a villain in the same vein as Eleazar or his henchwoman, Raven, and wishes to end herself if she ever falls so far. She also fears that what she is doing is not actually benefitting her people, but those fears are set aside by Eleazar's honeyed words that constantly persuade her that what she is doing is helping them. As her master is so prone to change, and the Sheikah so intent on obeying Zelda against Eleazar, she is afraid that one day she will be ordered to take out her own people. On that day, will she choose to break her sacred oath of bondsmanship, or suffer the fate of killing her brethren?
Ashur’s story spans many centuries, but starts before she was even born. Her mother, Kyouka, a daughter of the respected Himura family, bore Ashur to a certain Sheikah of high status. He was a loyal retainer to the crown prince of Hyrule, whose state of affairs were quite hectic at the time, and dealt with many of his problems behind the scenes. The prince’s brother was severely jealous of his elder sibling’s birthright, and wished that he be the one with the power to get gifted as a king. As such, he plotted many nefarious schemes to kill his brother, each of which was foiled by Ashur’s father, that is until he was found to be the one who had prevented them all from coming to fruition. With that information in mind, the younger prince merely advised his older brother that Ashur’s father take on a daring job with high odds of failure, which inevitably ended in his death. He, however, left Kyouka with his young daughter, Ashur, who he had said these choice last words to: ‘Once you have chosen a path of ideals, stay with it unwaveringly.’ His death caused much grief to his wife, but Kyouka strove to live life fully and devoted herself to Ashur, for she loved her so dearly and raised her with much love and kindness. However, she would eventually die when she and her service were called upon by the royal family to quell the civil unrest in the Gerudo tribe that threatened to tear apart the relations between them and Hyrule, her body so frail from childbirth that she could not survive the wounds she was inflicted with. When the tensions between the tribes accelerated to a critical point, Ashur was a few decades old and with a feisty temper. Her views on the royal family had begun to consolidate in this time, spurred on by her own father’s mistreatment as well as the constant news of her friends and relatives being sent to war by them, only to see a tombstone with their names a few days later. And so, eventually, it was her turn to be sent to war. Sent to the Gerudo region, she played out the part of the guard dog for the royal family, that was until she found out that the true purpose of her mission was to act as a distraction for the King to escape, leaving her at the mercy of the Gerudo. Ashur alone was allowed to live by her captors, the rest of her troupe left to dye the canyon’s rocks crimson, and was brought to see their leader. The Gerudo chief was well spoken, who spoke honeyed words that tempted Ashur and swayed her mind, they truly were a brilliant diplomat. Eventually, she was persuaded through her utter hatred for the royal family to join them, at which point the Gerudo chief formally introduced themselves, as the Thief-King Ganondorf Dragmire, and the symbol of power incarnate. Ashur swore fealty to him as her sovereign lord, pledging her life to him in mutual trust of each other, becoming one of his most respected subjects through her skills in reconnaissance which provided the Gerudo with much valuable information. She, along with a guard made up of Gerudo, were with Ganondorf during his visit to Hyrule where he was to allegedly bow in loyalty to the royal family and their rule, however, she was among those who knew of his real reason. To assume control over the Triforce. With this goal in mind, while Ganondorf and his guard searched for the supposed entrance to the relic’s chambers, Ashur called upon the Gerudo who hid outside the town's boundaries as a signal to be ready for their king’s orders. Ganondorf eventually arrived, less two of his guard, and announced that they had both found the Triforce, but also claimed part of its power, showing the proof on his wrist. With this newfound confidence and power, he proclaimed the lands of Hyrule to be his to take and personally ravaged the castle, pillaging the expensive artefacts left in there, and burning the rest. The royal family was only just able to escape the ransacking of their home, that is, all but one of them. Hiding in the shadows, Ashur dragged the brother of the king back into the burning ruins of his family’s stronghold, and uttered a single word, ‘Kyouka’, in his ear. Waiting only to see his face dissolve into unfettered terror, she slit his throat with a quick flick of her wrist and left his body in the flames of Hyrule Castle to burn into ashes. She would go on to aid Ganondorf further on in the Gerudo-Hylian war, as it was later referred to, by assassinating key players in the Hylian army, but was eventually captured when she refused to kill one of her own brethren. Brought before the Sheikah assembly, she was judged as guilty of crimes equal to the penalty of death, however granted leniency for an unknown reason (it was that Impa, a friend to Ashur’s late mother, could not bear to see her daughter die in such disgrace), and was instead sentenced to a lifelong exile. She simply wandered the lands for many a century, helping settle local affairs in one place, while killing for hire in another, merely existing rather than truly living. But as the years went by, she gradually started to gather up support with other Sheikah, especially other exiled and defected, an underground organisation starting to form and create an information network. Using this, she allied with many powerful warlords and helped them to gain lands, or raze cities, which was what she did when she swore her loyalty to King Galadhion of Labrynna, allowing him to easily exploit the situation in Hyrule. However, in the wake of his death, she sought to unite her network into a solid entity. They gave themselves a name, the Phenex clan, embracing their newfound identity as an offshoot of the Sheikah tribe who devoted themselves not to the royal family. And within the last decade they have truly become active, acting as the phantoms that guard the usurper king, with them being the first to flock in support of Eleazar’s claim to the throne, constituting the prime of his forces when he first amassed an army, and spreading word of him around Hyrule to gather support. Now, they act as his loyal hounds, bound by their pride as Sheikah not to break the oath they swore to him.
WEIGHT: 130 lbs
APPEARANCE DESCRIPTION: Ashur’s locks are a silvery grey, that of a typical Sheikah descendent (which she treasures as proof of her ancestry and bloodline), tied in double twintails with the middle straight down. Her eyes have a slightly strange look to them due to her partial heterochromia of the eyes. This causes her irises to have a straight on circular split between the classic hereditary red and also a blue. Her outfits tend to all be in different shades of grey or black, whether it be an evening dress or a set of loose fitting robes. However, her most common outfit is a double-breasted uniform dress with a lion-emblazoned military hat, the hat being a gift from King Galadhion, while she wears a bracelet made from gold and studded with rubies from the Gerudo tribe on her wrist.
Handling: One handed weapon.
Description: Ashur’s sabre, Kyouka, is formed from a straight, single-edged steel 76 cm long blade joined to a black and red leather grip surrounded by a fanciful golden guard that is a fit for both of her hands, with grooves running down the blade to allow for her blood to run down easily to help with her magic.
+ Night Vision: All Sheikah are able to see in the dark if they possess crimson colored eyes; however, they will glow in the darkness, making Sheikah a target for attacks if the others cannot see in the shadows.
+ Lens of Truth: Sheikah have a natural ability to resist illusionary magic of equal or lower rank of their arcane trait.
+ Weak to Light: Sheikah are weak to light attacks due to their natural ability to thrive with shadow based magic. Due to this, they will take extra damage to light magic.
MAGIC TYPE: Blood Magic
NAME: Bloody Twilight
DURATION/COOLDOWN: One post long effect/One post cool down
DESCRIPTION: By pricking her finger on and dragging her blood along the back edge of her sabre, wisps of red tendrils wrap around the blade and imbue it with mystical power. This gives her the ability to crystallise her blood for use as a projectile, which follows the direction of a cut before dissipating after three metres if it does not come into contact with anything along the way. If it does hit a being, they are instantly marked as a target for Ashur, and acts as a tracking locator which works through even solid barriers within a range of fifteen metres.
MAGIC TYPE: Blood Magic
NAME: Crimson Veil
DURATION/COOLDOWN: One post long effect/One post cool down
DESCRIPTION: A drop of blood on her blade allows her to learn certain attributes of the origin of that blood: their race and their purity, as well as whether contact had been made with the source before.