Z-RP was created by NAVI. LEGEND OF ZELDA was developed by NINTENDO. All content belongs to its respective creators.
All images belong to their respective artists. All codes and scripts belong to their respective coders.
The skin was created by Alcove. Board Layout was made by NOVA for ZRP exclusively. Do not attempt to steal or emulate anything on this board.
A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
11/12/21 GUESS WHO'S BACK! Thats right, and we are cooking up a good ol reset for everyone. Please be patient as things will be a little empty as we archive. Pop into discord if you have questions.
Located where the once thriving Gerudo Village was, it is now a settlement that is inclusive of all races who wish to live there. Tropical fruits and sand seal taming, along with rich fabrics and luxury goods attract all sorts of travelers to this place.
At the very edge of the desert, guarded by a terrible, never ending sandstorm, the Spirit Temple sits and lays dormant. Those who try to enter may find themselves swept away by the storm if they are not careful. You may not enter unless you possess lens of truth so that the spirits may guide you. If you manage to make your way through the temple alive, the spirit sage may welcome and bless you. You must have EXPERT reputation in order to enter.
The Arbiter's Grounds was a prison built to house the most ruthless criminals while they awaited trial, execution, or exile to the nether realm of the Twilight. The Mirror Chamber, home of an ancient relic known as the Mirror of Twilight, stands atop the ruins of Arbiter's Grounds, where the sacred council of the Sages presided over the cursed grounds, conducting trials and executions of convicted criminals.