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A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
11/12/21 GUESS WHO'S BACK! Thats right, and we are cooking up a good ol reset for everyone. Please be patient as things will be a little empty as we archive. Pop into discord if you have questions.
Inside each of us, there is the seed of both good and evil. It's a constant struggle as to which one will win. And one cannot exist without the other.
TITLE/NICKNAME: The Fairy King of Labrynna/The Glade King/His Graciousness/Lord over the Nighttimes AGE: Unknown RACE: Fairy GENDER: Male SEXUALITY: Pansexual KINGDOM: The Glades of Labrynna TRIFORCE: Power THEME:
PERSONALITY
~Melancholic Works~ Finvarra’s mind refuses to forget the many mistakes of his past and the tragedies that have broken him, so much so that it has forced him to break away from society as a whole. He yearns for his mind to be wiped clean so he could forget everything that happened. So he could be rid of the sadness that plagues him. So he can no longer feel as if the entire world was sapped of its warmth. So he could feel something more than fear and coldness.
~Benevolent Leader~ Despite his solitary nature, Finvarra has a soft side that prioritises his citizens, his self-imposed isolation being enforced due to his belief that he would only bring a weak rule to the people. Any decision he makes is always done with the well-being of his citizens in mind, and strives to better their lives even with the limited power he has given himself.
~Calculative Fortress~ For all of his shortcomings in personality, Finvarra is actually one of the most calculated and rational people on this world, not just the Isles; knowing very well what he is doing and with whom he is dealing. Giving out too much information is nothing this great Fairy would do, only limiting it to the exact amount necessary. Seeing through him on the other hand is rather difficult, since his ability at covering up his own weak spots is another outstanding thing.
LIKES: - Twilifolk magic people who have sufficient intellect to be able to challenge him board games and other strategic modes pomegranates and blood oranges
DISLIKES: - cogs in the works those who harm his brethren complete responsibility absolute control rich, black coffee
MOTIVATIONS: - to expand into and reclaim his old territories in Labrynna that he lost to war to find out more of the old gods and then seek a power that could allow him to rise above them to study the ancient magics of the Twilifolk and attain a mastery over them in time to live in peace with all of his subjects, not having to worry for any rising threat
FEARS: - that his kingdom may break down while he is in charge of it, so he is constantly in fear of having sole responsibility for it that he may not be able to surpass the bar set by the old gods, and that he will not be able to become the first of his notion of the ‘new gods’ that he may descend into madness due to his unique condition and become consumed by his research
HISTORY
In ages past, legends told of a verdant forest on the top of a high mountain where a perpetual fountain lay, forever watched over by a Fairy whose name was known in Ancient Hylian as ‘Samil Esau’, or ‘The White Light’. He ruled over the Fae kin who roamed the lands, using his heaven-given powers to both protect his subjects and help those who came to ask his aid. And he helped many.
“Once upon a time, a shepherd herding sheep at the feet of the mountains where Samil Esau lay. He had wandered into his domain while looking for a missing lamb, and stumbled upon the domain of the Fae kin by mistake. Sensing his presence, Samil Esau awoke from his slumber and came to greet the shepherd, who was now quite afraid, and said to him, ‘Do not be afraid, mortal. None wish you harm in this place, rather I shall grant you any wish that troubles your mind.’ The shepherd was still worried for his missing lamb and so asked for its return. Samil Esau advised him to close his eyes, which he did, and when he next opened them, he was outside his small cottage along with all of his sheep - even the one that had been missing.”
Word of a Fairy with the power to fulfil the wishes of people spread among the countryside, inspiring many a traveller to go in search of his legendary residence, with few achieving success in this endeavour. Those who did, however, brought back stories of the wondrous sights that lay within his domain and, of course, tales of their fulfilled desires.
“A particular adventurer known for his daring feats managed to locate the mountain where Samil Esau lay. He was surprised that he had succeeded in place of the many who had failed and was unsure what he should do. Upon seeing him, Samil Esau greeted him and said to him, ‘Do not be afraid, mortal. None wish you harm in this place, rather I shall grant you any wish that troubles your mind.’ The adventurer was sceptical of this claim and, his mind tainted by greed, asked for wealth enough to buy a castle. Samil Esau advised him to close his eyes, which he did, and when he next opened them, he was in the fields by town and next to him lay a sack filled with all kinds of riches.’
As time passed, the greed within mortals increased, inciting them to seek the power of the Fairy for their own selfish purposes. All manner of powerful persons approached him for their plans of expansion and means of invasion, with every single wish of theirs being granted by the Fairy - for it was his duty to do so.
“A monarch of the a kingdom with the intent to use the power told of in legends for his personal advancement led an expeditionary force to the mountain where Samil Esau lay. So eager to obtain the power he dreamed of, the man shouted aloud that he wanted his wish to be granted. Having heard his words, he was greeted Samil Esau who said to, ‘Do not be afraid, mortal. None wish you harm in this place, rather I shall grant you any wish that troubles your mind.’ Consumed by his visions of power, the monarch asked for the power to crush the kingdom of his rival. Samil Esau advised him to close his eyes, which he did, and when he next opened them, he was standing on the top of a hill overlooking the border between his kingdom and his rival - a great crater had been carved into the earth, a sight that led to his rival rleinqhishing his lands out of fear.”
APPEARANCE
Finvarra is characterised by various limbs of his being artificial golden prosthetics that seem to pulsate like a living creature is attempting to escape from within. Both his left arm and right leg have been changed into this state, providing a complete contrast to the unnatural pallor of his face. The only non-monochromatic colour in his face is his eyes, whose light blue irises seem to look straight past all obstructions, as his hair is a dark black. A thick golden ‘wireframe’ crown surrounds the left side of his face, mostly obscuring his left eye.
He wears clothes typical of some high-bearing aristocrat, with a long navy blue jacket being the standard for him. He wears no sort of shirt underneath, his pale skin showing instead, but, for modesty’s sake, he does wear a pair of tight white pants under a pair of high black leather boots.
When he feels the need to demonstrate a more grandiose side to him, or emphasise his nature as a fairy, he is able to display the wings he naturally has as a fairy. However, unlike many fairies, he has has three pairs of thin white wings that extend from out of his back. Stranger still, one wing, the bottom left one, is missing and a strange dark substance bubbles in place of where that wing would usually be.
Rank: Common Type: Axe Handling: Two-handed, but used with only one hand. Description: A massive axe with a golden bladed head a metre and a half tall, along with a shaft and handle that has a strange blue tint. The ornate decorations on the head resemble a blooming flower being reached for by a smooth hand.
Healing: Fairies possess the ability to heal wounds over an amount of time. The more posts spent healing, the more of the wound is healing, depending on the severity of it. Fairies can also give up their lives to resurrect a fallen ally.
Flight: All fairies have the ability to fly.
Weak to Darkness: While Fairies can use their small form to light up the shadows, they take more damage from dark magic attacks.
MAGIC TYPE: Fire NAME: Azure Flames RANK: Common CLASS: Offensive DURATION/COOLDOWN: Instantaneous/One Post DESCRIPTION: Finvarra imbues his axe, or anything other weapon held in his hands, with an unholy fire of an unnatural blue colour.
MAGIC TYPE: Arcane NAME: Lesser Corruption RANK: Common CLASS: Defensive DURATION/COOLDOWN: Instantaneous/One Post DESCRIPTION: By detaching his artificial left arm, Finvarra releases the Twilight captured within himself to create a barrier one metre around himself.
TRAITS
Diplomacy: Social Etiquette: Intimidation: Persuasion: Tactics/Leadership: History/Religion: Geography: Arcana: Weapon Proficiency (Axes and Rapiers): Hand to Hand: Endurance: Stealth: Acrobatics: Horse Riding: Charisma: Adaptability: Flying: Tyranny:
PLAYER ALIAS: Hellson FACE CLAIM: Kubira/Xenoblade Chronicles 2 REFERENCE: Umm... ALTS: Alt of Sappho