Z-RP was created by NAVI. LEGEND OF ZELDA was developed by NINTENDO. All content belongs to its respective creators.
All images belong to their respective artists. All codes and scripts belong to their respective coders.
The skin was created by Alcove. Board Layout was made by NOVA for ZRP exclusively. Do not attempt to steal or emulate anything on this board.
A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
11/12/21 GUESS WHO'S BACK! Thats right, and we are cooking up a good ol reset for everyone. Please be patient as things will be a little empty as we archive. Pop into discord if you have questions.
Please note that depending on the rank of your spell, it will require a defaulted duration and cool down, unless otherwise specified. This is the MINIMUM requirement for each rank.
Common: Maximum duration of 3 posts, minimum cooldown of 1 post. Common spells can boost a trait by a single(1) point.
Uncommon: Maximum duration of 5 posts, minimum cooldown of 3 post. Uncommon spells my boost any traits by a total of two(2) points.
Rare: Maximum duration of 7 posts, minimum cooldown of 5 post. Rare spells my boost any traits by a total of three(3) points.
Legendary: Maximum duration of 10 posts, minimum cooldown of 7 post. Legendary spells my boost any traits by a total of four(4) points.
Passive abilities/spells/buff: Passive abilities will be allowed, but must be labeled as a passive. These abilities/spells/buffs are much trickier to get approved because they are much more taxing on the caster, due to them being infinitely active. Either the beneficial effects of a passive must be somewhat weaker from the amount of a normal spell or there must be some other sort of significant drawback to the passive to balance it.
While we do not have any defined amounts for damage, buffs and healing for spells they must be geared towards the level of the spell in question.
All members will start with one triforce shard as of character approval, that they may choose to use for magic spells OR a magic equipment.