Deleted
Happy Masks Salesman's Descendant
Oct 31, 2016 18:36:41 GMT -5
edited on Nov 10, 2016 0:19:21 GMT -5 by Deleted
Post by Deleted on Oct 31, 2016 18:36:41 GMT -5
"Happy"
Wisdom
Self
TITLE/NICKNAME: Salesman, Proprietor of Happy Masks Inc.
RACE: Human
AGE: 16?
GENDER: Male
SEXUALITY: Asexual
PERSONALITY
PERSONALITY DESCRIPTION:
Superficial kindness is the sugar that sprinkles from 'Happy'. On the surface he is fun-loving, carefree, and gentle, but this demeanor is fragile. Upon a small inconvenience, a slight against his character, or another small prick of an action, his 'balloon pops'. His temperament is wild and can fly into anger, frustration, sadness, and reluctance - his shallowness is almost child-like. His particular persuasion is that children are the minority that no one offers freedom to, even though they are historically very capable. He seeks out unhappy children and offers toys and entertainment to brighten dreary days. When he meets a child that no longer wishes to be with their parents, he offers to let them join the Grin-Grims, a troupe of independent youths that assist him in running his magical, traveling shop, All Smiles. He values their nature, unhardened by the unfairness and weathering quality of life.
'Happy's' speech pattern is irregular, the meter skewered by illness and boredom. His conversations are a jumbled mix of singing, grunting, speaking, and mumbling the words. The dominant delivery method is indicative to the most prevalent emotion he is feeling. This quirk is a manifestation of a personality disorder, though its exact effect on his behavior is vague, at the best. He views himself (through warped lenses) as a gentleman who fights for freedom and liberty, as well as the right to continue peddling his wares (which promote smiling faces!). He has a distaste for a strong central government, and strives to make fairer, more accepting systems of governing. While not a direct enemy to Hyrule or another Nation, 'Happy' has intentions that go against some of their more rigid traditions and directives. Indeed, the machinations devised by the masked marauder have many mysteries shrouded in the muck, the shadowy veneer cleared only by time.
LIKES:
-Smiles.
-Children (Overrides dislikes).
-When others respect him.
DISLIKES:
-When others expect respect from him, but have not earned it.
-The poor.
-The undeserving.
MOTIVATIONS:
-To make children smile across the land.
-To eliminate sadness and its origins.
-To free children from 'the tyrannical rule of the adult'.
FEARS:
-Happy fears nothing; the existence of it, its state of being, and the fear of one day becoming one with it.
-Happy has an aversion to imposing adults - their noses are too high for his comfort.
-Happy has a fear of being alone.
HISTORY:
The time before the Mask is not known to the Will. It knows not its creator or its purpose - it exists out of habit and the fear of not knowing.
I. The Curse
Before there was the Mask, there was Od.
A Kokiri child of much mischief, he spent the countless days playing pranks on his fellows. He defied the great forest spirit out of spite, and perhaps acted out because of his loneliness. When we was placing fruit skins on the ground so that someone would slip, at least Od was being paid attention to (albeit in the form of scolding). He didn't understand why they were restrained to the forests, or why they were destined to die if they left.
So one day, he left, and found his answer.
Od had found his way to the Sea of Storms, at the edge between the earth and the tide. The only thing that separated the child from the dangerous depths was an even more dangerous cliffside, dropping hundreds of feet before alluding to the frothy, jagged teeth of the waves. At first, it was magical - he saw new animals and plants, played freely, and soaked up the satisfying sunlight. But then night came, and he was alone. Without the company of Apollo's Chariot, the air was flat and cold. The once intriguing animals instead produced fear and sadness. The trees and their barren branches looked like the harbingers of death, ready to whisk his fragile carapace to Hell.
Od stayed weeks in that lonely Purgatory, unsure of his way back. And then, he met the Gerudo Witch. She had been traveling across the continent to collect herbs required for her practices, and the boy had come across her settlement. He was dirty, hungry, and smelled of foulness. All he had eaten were berries and the smallest of game (rodents, birds, and felines). There was only so much a child could do to rip the life away from something, even in a desperate struggle for survival.
Od stay hidden from the Witch, who would leave her encampment during the day to collect materials and food. The wagon she had been traveling in seemed wildly impractical, but the Kokiri had no way to fathom its magical enhancements. When the sun rose, so did she, and that's when Od struck.
He crept inside the small civilization, heading straight to her dried foods. He began to pig out on the tasty morsels, laughing and smiling at his fortune. But like lightning, the Witch flashed into action. She had set a ward that would alert her to intruders - little Od stood no chance.
When she clasped his shirt, cold fear poured into his bones and oozed through his veins. The Kokiri's face was frozen, stuck in a pseudo-smile, though his bottom lip had sunken in shock. The witch's calloused features compressed into an angry grimace, and Od's world shook as she spoke.
"What a greedy grin you have there, my boy." Her voice was like coarse grains of salt sliding through sheets of metal; sharp and abrasive.
Her dirty, sour fingers ran their oblong forms through his mouth, the somatic gestures indicative of a dark curse.
"Now, show me how you smile!"
After that, Od knew only Darkness.
The Gerudo Witch had trapped his soul inside of a curse, known as "The Happy Mask". It would bewitch those who dare dawn it and compound into a spirit of frantic ideals that would ravage the lands, manifesting the worst qualities of each possessor's motivations, and combining them into a single entity. All those wearing the mask would find sleep instead of rest, to find themselves awake instead of dead.
A Kokiri child of much mischief, he spent the countless days playing pranks on his fellows. He defied the great forest spirit out of spite, and perhaps acted out because of his loneliness. When we was placing fruit skins on the ground so that someone would slip, at least Od was being paid attention to (albeit in the form of scolding). He didn't understand why they were restrained to the forests, or why they were destined to die if they left.
So one day, he left, and found his answer.
Od had found his way to the Sea of Storms, at the edge between the earth and the tide. The only thing that separated the child from the dangerous depths was an even more dangerous cliffside, dropping hundreds of feet before alluding to the frothy, jagged teeth of the waves. At first, it was magical - he saw new animals and plants, played freely, and soaked up the satisfying sunlight. But then night came, and he was alone. Without the company of Apollo's Chariot, the air was flat and cold. The once intriguing animals instead produced fear and sadness. The trees and their barren branches looked like the harbingers of death, ready to whisk his fragile carapace to Hell.
Od stayed weeks in that lonely Purgatory, unsure of his way back. And then, he met the Gerudo Witch. She had been traveling across the continent to collect herbs required for her practices, and the boy had come across her settlement. He was dirty, hungry, and smelled of foulness. All he had eaten were berries and the smallest of game (rodents, birds, and felines). There was only so much a child could do to rip the life away from something, even in a desperate struggle for survival.
Od stay hidden from the Witch, who would leave her encampment during the day to collect materials and food. The wagon she had been traveling in seemed wildly impractical, but the Kokiri had no way to fathom its magical enhancements. When the sun rose, so did she, and that's when Od struck.
He crept inside the small civilization, heading straight to her dried foods. He began to pig out on the tasty morsels, laughing and smiling at his fortune. But like lightning, the Witch flashed into action. She had set a ward that would alert her to intruders - little Od stood no chance.
When she clasped his shirt, cold fear poured into his bones and oozed through his veins. The Kokiri's face was frozen, stuck in a pseudo-smile, though his bottom lip had sunken in shock. The witch's calloused features compressed into an angry grimace, and Od's world shook as she spoke.
"What a greedy grin you have there, my boy." Her voice was like coarse grains of salt sliding through sheets of metal; sharp and abrasive.
Her dirty, sour fingers ran their oblong forms through his mouth, the somatic gestures indicative of a dark curse.
"Now, show me how you smile!"
After that, Od knew only Darkness.
The Gerudo Witch had trapped his soul inside of a curse, known as "The Happy Mask". It would bewitch those who dare dawn it and compound into a spirit of frantic ideals that would ravage the lands, manifesting the worst qualities of each possessor's motivations, and combining them into a single entity. All those wearing the mask would find sleep instead of rest, to find themselves awake instead of dead.
II. Trapped
Od's consciousness drifted into a slumber of his own devising. He fabricated realistic scenarios, but none of the memories matched the people they were molded after. Everything was hollow, empty. Then, after a time unknown to Od, another voice joined his sleep. A Gerudo child with an awful temper began to dream with him. On the outside of the psyche, the Salesman began to collect artifacts of ornamental origin, particularly ones that complimented the face. He would find or create masks of minor magics and give them to children, giving them a small amount of power to impact a world they otherwise had no power in. He also began to allow wayward children to join his entourage, birthing the tradition of the Grin-Grims. Years passed like forgotten words; unchecked. Then, today's age began to rise.
III. Deus Ex Machina
Pulled from the sifting darkness, Od's conscious has become semi-aware, and mostly dominant over the drone of voices that the Will had collected over its existence. The recent recipient of The Happy Mask had been a comatose human child who came from wealth. The father had, in desperation, located a mask said to contain the secrets of immortality, and placed it on his daughter. The apparel of the Salesman enveloped her body, to her father's shock. Her black hair was cut by an arcane force, made to be short and straight. The mask fused to the body and became ambiguous in sexuality, but there was no voice that came with the vessel. The void that was usually filled by the Will was empty, and Od's ancient soul was opportunistic. His traits and beliefs took a dominant role in the current Salesman's personality, and 'Happy' was born. He left the father crying and confused, apathetic to his plight.
Once again, the trickster was free from the bonds of sleep and could grace the waking world with his smile.
Od's consciousness drifted into a slumber of his own devising. He fabricated realistic scenarios, but none of the memories matched the people they were molded after. Everything was hollow, empty. Then, after a time unknown to Od, another voice joined his sleep. A Gerudo child with an awful temper began to dream with him. On the outside of the psyche, the Salesman began to collect artifacts of ornamental origin, particularly ones that complimented the face. He would find or create masks of minor magics and give them to children, giving them a small amount of power to impact a world they otherwise had no power in. He also began to allow wayward children to join his entourage, birthing the tradition of the Grin-Grims. Years passed like forgotten words; unchecked. Then, today's age began to rise.
III. Deus Ex Machina
Pulled from the sifting darkness, Od's conscious has become semi-aware, and mostly dominant over the drone of voices that the Will had collected over its existence. The recent recipient of The Happy Mask had been a comatose human child who came from wealth. The father had, in desperation, located a mask said to contain the secrets of immortality, and placed it on his daughter. The apparel of the Salesman enveloped her body, to her father's shock. Her black hair was cut by an arcane force, made to be short and straight. The mask fused to the body and became ambiguous in sexuality, but there was no voice that came with the vessel. The void that was usually filled by the Will was empty, and Od's ancient soul was opportunistic. His traits and beliefs took a dominant role in the current Salesman's personality, and 'Happy' was born. He left the father crying and confused, apathetic to his plight.
Once again, the trickster was free from the bonds of sleep and could grace the waking world with his smile.
APPEARANCE
HEIGHT: Five foot, six inches.
WEIGHT: 110
APPEARANCE DESCRIPTION:
Like a stroke of black paint, 'Happy' has a form slender and angular. If one could ever gaze under his jet pallor, they might find a particularly bony youth. However, it seems that no amount of force can remove his clothing or accessories - they are a much part of his being as skin, or blood (Aesthetic, offers no combat advantage). The immortal raiment is primarily a black body suit of a loose-fitting, silk-like material, made from shade so black that it eats up light and defies reflection (see Vantablack). The suit extends to his neck, wrists, and ankles. To accessorize, he sports dull-white gloves and Vantablack dress-shoes, with a matching top-hat. One red stripe provides color to his habit. His face is part flesh, part mask. From the temples backwards, he has ghoulish skin, which is always clammy and somewhat cold. It never tans or burns. The front of his face is covered in a plain, white mask. Two Vantablack eyes and a sharp, red grin are the only features of it. The mask is made to create the ocular illusion of the eyes being deep wells, like hollow pits.
STATISTICS
Strength: Average
Speed: Excellent
Stamina: Average
Mana: Poor
Intelligence: Excellent
The Eternal Curse
The Happy Mask
Rank:
Common
Type:
Armor; Mask and Clothing
Handling:
-
Description:
The mask Happy always wears.
WEAPON ABILITIES
Name: Curse
Type: Passive
Rank: Uncommon
Duration: -
Cooldown: -
Description:
The bearer of 'The Happy Mask" transforms the owner into a living puppet, draped in shadows and having their minds twisted by the Will of the Mask. When the physical body dies, the Mask is left behind until someone meets an unfortunate fate and tries it on.
The Will of the Mask acts through the black clothing its host wears (particularly, the cape, but the following effect extends on all Vantablack materials). The clothing moves with the force of Below Average strength, has the durability of steel, and can take any shape that fits within it's original dimensions. 'Happy' is a conscious curse of living magic, and as such it's origin (the Happy Mask) cannot be destroyed; it is stupendously durable, and any force terrible enough to destroy it doesn't remove the curse - the Mask will regenerate anew (resurrection rules are still followed - this is a lore description, not a circumvention of those rules).
Type: Passive
Rank: Uncommon
Duration: -
Cooldown: -
Description:
The bearer of 'The Happy Mask" transforms the owner into a living puppet, draped in shadows and having their minds twisted by the Will of the Mask. When the physical body dies, the Mask is left behind until someone meets an unfortunate fate and tries it on.
The Will of the Mask acts through the black clothing its host wears (particularly, the cape, but the following effect extends on all Vantablack materials). The clothing moves with the force of Below Average strength, has the durability of steel, and can take any shape that fits within it's original dimensions. 'Happy' is a conscious curse of living magic, and as such it's origin (the Happy Mask) cannot be destroyed; it is stupendously durable, and any force terrible enough to destroy it doesn't remove the curse - the Mask will regenerate anew (resurrection rules are still followed - this is a lore description, not a circumvention of those rules).
PHARAOH LEAP.
MISC.
PLAYER ALIAS: Blaze
FACE CLAIM: Phantom Renegade -- Medabots
REFERENCE: Wilhelm
ALTS: N/A
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