Z-RP was created by NAVI. LEGEND OF ZELDA was developed by NINTENDO. All content belongs to its respective creators.
All images belong to their respective artists. All codes and scripts belong to their respective coders.
The skin was created by Alcove. Board Layout was made by NOVA for ZRP exclusively. Do not attempt to steal or emulate anything on this board.
A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
3/14/20 The staff are working dilligintly on the next plot and introduction to ARC 3 of the site. Over the next couple weeks,
we will be transitioning the plot, organizing boards, and a new location will be added to the site! Please note that Termina will be removed from playable locations
during this process. Thank you for your patience!
Sappho exudes an aura of mysticism, and most often talks in an incredibly cryptic manner. Whether this way of speaking was a habit picked up through her many journeys across the lands, or a residual trait from her long-gone past that has lingered with her, even if her origin has been forgotten and perhaps even completely lost, swept away by the strong tide of history.
Her words carry an inherent sense of charisma that were once used in her missionary work to convince even the most sceptical, now used to further her goals - she is not against taking action if it will allow her to gain something of value - nay, she could justifiably be said to be quite selfish in how she favours those of use to those who cannot help her.
However, she is usually quite carefree, arisen from her centuries of burden and loss - in order to hide her pain, she has taken to immersing herself in what is happening in the present so as not to think on her past.
She hardly loses her temper, her anger melds with her polite words as a sharper response rather than an outright attack - a reaction like that is reserved only for her most hater enemies. This sharp response is usually followed up by a sarcastic remark, it is not like her to not make a jab or two at the situation she is facing.
She has a strong love for novel items, having garnered a strong sense of curiosity while browsing through the many unique items of the kingdoms she has visited. She is particularly drawn to that which has been created with new techniques, such as ceramic wares formed from pottery, or hydro-powered mills to harness the power of flowing waters. She believes inventions such as these are key to the growth of society, and often goes to bazaars, windmills and the like in order to observe them.
She prefers to stay in smaller company, less inclined to join with greater meetings with people. However, despite her discomfort in large gatherings, she loves to visit festivities and such, as well as meeting acquaintances and friends.
Tea - one of her greatest pleasures, she often takes long breaks spontaneously in which she will merely stop and drink a cup of tea.
Grooming - she is very careful with dealing how to she keeps her hair, to ensure it stays in its signature straight pattern and keeps its golden sheen.
Good Deeds - having inspired the story of the woman with the golden hair who grants gifts to those who do good deeds in her presence, she blesses those who are kind to one another.
Rain Storms - as she spends much of her time travelling round the various kingdoms in foot, she finds showers of rain to merely be a distraction which delay her from journeying onwards.
Hurrying - she prefers to take everything at her own pace, rather than be pushed into anything.
Bad Deeds - having inspired the story of the woman who deals penalty on those who do bad deeds in her presence, she punishes those who are loathsome in work.
It is largely unknown to the outside world as to why she continues her long journey. Some say it is to mete out punishment on the heretics who have forgotten the laws of the Golden Goddesses, as the old stories say. Others say she is a lost soul left to wander the world due to some curse. Whatever people may say, it is still unknown to the, as to why she journeys round the world, observing the goings on of others.
Corruption - her greatest fear is that one day the traits of kindness in people will eventually be corrupted, and all of her faith in humanity will be swept away, which would trigger her own descent from sanity, for it is all that keeps her from madness. An immortal such as her lives for the quirks of humanity as it reminds her that she is not some completely different being, some monster.
Ignorance - she fears that too often, in the current age, people are being led on by others be sheer nescience of situation, be it willingly or unwillingly. This refers to the false kings and usurpers who use facades to charm the public, to the unjust views towards the previous queen, and extends all the way to the blind trust people put in the Golden Goddesses.
Impotency - she hates the thought that, when it comes down to it, she cannot do much to actually prevent everything she fears will happen, from happening.
Several tales in the repertoire of the Isle’s literature tell of a beautiful woman with flowing golden locks, each dating to vastly different times in history. Stories of how she looked over the corpse strewn battlefields of the Hyrulean civil war, watched the cunning thief-king be seized and brutally executed, journeyed under the veil of Twilight that was brought across the land, and observed the saddening imprisonment of the hero, these have all permeated the kingdoms’ libraries and inspired the creative minds of many. But her story is so much more than the fiction that it is recorded as, with it all beginning a long time before any of the events told of in these written tales.
Once, there was a young priestess named Sappho who was devout in her faith and prayed to the Goddesses of yore as was her duty, her devout faith was fostered in the private chapel of the royal family of Hyrule where she served as priestess. In times of need, her role extended to a mediator in conflict and nurse of the unhealthy, and greater still she partook in the spreading of the faith across the land, successfully converting many sceptics through her charisma, believing it to be the only way to save the unenlightened people from being condemned for eternity.
Her profession took her all over the Isles, across the current kingdoms and independent realms that lay within its bounds, culminating in a decision to head to the scorching hot sands of the Gerudo desert, having heard of their worshipping the Goddess of the Sands, in order to find out more about them and their practices.
A sceptic of Sappho’s intentions, Nynaeve challenged her reasonings for coming to the desert, Sappho swearing it was all personal interest, and not to do with her kingdom or profession, but the Gerudo chieftain did not believe in her:
‘You come preaching the word of goddesses that abandoned us all? So be it. Preach for eternity!’
These were the last words that she heard before a billowing cloak of darkness filled her entire being and her insides burned with the strength of hellfire, the tremendous force forcing her into unconsciousness.
When she finally woke up, she find out that she had been passed out for quite some time, and that her body’s conditions had not been faring as usual. And quite right, her parameters and conditions had stayed completely the same in her comatose state, unnaturally so. For she had been the subject of a cruel curse that would bring eternal torment - she had been condemned to a life of immortality. Unable to truly grasp this, Sappho set off to be rid of this misdeed to her and left the place she had once called home.
And so her journey began, a long one that spanned several eras, as her loved ones slowly faded into the narrative of history, each generation only serving to increase her misery, to deepen her hatred, to consolidate her views. The ages went by her story turned to legend, as she saw events that would become legend in turn, as many pointless tragedies occurred, and an endless cycle continue to turn. There was only one true villain here. It was not Nynaeve who cursed her to a life of eternal solitude, but the Goddesses who had blundered over the centuries and caused so much malice to be harboured in the hearts of the people.
Regardless of her true age, Sappho looks youthful and beautiful. She is described as having crystal-white skin that compliments her shining golden hair, comparing her appearance to that of a gem sold in a marketplace. Her eyes are even more striking, being a deep amber colour, with a strange purple colour rolling about behind.
The most striking characteristic of her appearance is her long blonde hair that is two and a half times her height, which she takes tremendous effort in maintaining. It extends all the way to her ankles, then folds up and goes behind her head through the large silver hairpin, emblazoned with an unknown crest, holds it in place, and returns down to her waist.
As for her clothes, she dresses herself with a pale pink robe, plain and simple, as she believes that it is a sign of humbleness and meekness. She also carries around an ornate cream umbrella with strange characters decorating its surface, mostly to keep away the common rain shower, but also to serve other purposes.
HEAVEN’S LOCKS: By channeling her magic through her hairpin, she charges her golden hair with a bright light that enables her hair to act independently to perform a single action, such as pick a lock, latch into a target etc. or further be imbued through a spectate chanting process to attain another attribute. VARIANT LIGHT: She is able to construct a holy barrier made of light magic that can withstand a few solid blows before being broken. The main purpose it serves is to ward off any dark creatures as they have a great aversion to the light magic that it is formed from.
ANTIQUE HAIRPIN: A deceptively simple-looking item that is always on Sappho’s person to remind her of the many mistakes of her past and the future chances that she will have. She fashioned this hairpin into a magical conduit which allows her to more easily control the finer details of her spells, but she is no stranger to using its sharp point for more sinister purposes.
PLAYER ALIAS: Hellson FACE CLAIM: Laura Stewart - A Certain Magical Index REFERENCE: Ad ALTS: Ashur