Z-RP was created by NAVI. LEGEND OF ZELDA was developed by NINTENDO. All content belongs to its respective creators.
All images belong to their respective artists. All codes and scripts belong to their respective coders.
The skin was created by Alcove. Board Layout was made by NOVA for ZRP exclusively. Do not attempt to steal or emulate anything on this board.
A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
3/14/20 The staff are working dilligintly on the next plot and introduction to ARC 3 of the site. Over the next couple weeks,
we will be transitioning the plot, organizing boards, and a new location will be added to the site! Please note that Termina will be removed from playable locations
during this process. Thank you for your patience!
When one grows up in poverty; you can either learn to embrace it, or loathe it.
Eve was the type of girl that welcomed her impoverished social status, letting it define her and guide her. Survival became her game, and she excelled at it, success and failure teaching her how to properly steal and hustle. Gambling paid for her meals, her bed, and her name. There was little in life she came to respect other than coin. Money could pay for anything, even happiness in her eyes.
Though procuring it was something else, as there were not many prospects in Clocktown. Her eyes setting upon Great Bay, where she earned her way into onto a Gerudo Pirate ship at the age of sixteen. She was frail, lacked any fighting capabilities, and was not impressive in the slightest. Yet the captain had a soft heart for the sheikah girl and taught her how to hold her liquor, the extensive uses for explosives, and how to shoot a crossbow.
After several years, she grew into more of a spitfire women, and her ambition held no bound. She was able to chart starts, sail a boat and load a cannon under sixty seconds. While not a feat of strength in the eyes of the Gerudo, to many others she was a dangerous element.
Much like she left Clocktown, there came the point where she felt the need to move on. Heading back to town, she took residence up above the blacksmith shop and dedicated her time to odd jobs. Over time, she held a fancy over many bounty hunting and monster slaying assignments. Her work with her projectiles made short work of any foe.
[break][break] At the moment, the woman does little more than sleeping the day away, gambling all night, and once in a while --paying her rent.
AVENGER: An ornate crafted, double barrel flintlock short pistol. Courtesy of the blacksmith she rents her room from; the weapon came into Cosette's possession after she beat him in a poker game. It fire's singleshot ammunition from each barrel separately before needing to be reloaded. Because of the gun's construction she typically has several flint rocks, matches, and bullets on her person.
RACIAL ABILITY: + Night Vision: All Sheikah are able to see in the dark if they possess crimson colored eyes; however, they will glow in the darkness, making Sheikah a target for attacks if the others cannot see in the shadows. [break][break] + Lens of Truth: Sheikah have a natural ability to resist illusionary magic of equal or lower rank of their arcane trait. [break][break] + Weak to Light: Sheikah are weak to light attacks due to their natural ability to thrive with shadow based magic. Due to this, they will take extra damage to light magic.
OTHER: A small bag of dynamite sticks for special cases.