Z-RP was created by NAVI. LEGEND OF ZELDA was developed by NINTENDO. All content belongs to its respective creators.
All images belong to their respective artists. All codes and scripts belong to their respective coders.
The skin was created by Alcove. Board Layout was made by NOVA for ZRP exclusively. Do not attempt to steal or emulate anything on this board.
A LEGEND OF ZELDA ROLEPLAY
Welcome to ZRP! We are an non-canon RP site with an original tale taking place within the
lore of the Zelda Franchise. While the events of this site are entirely non-canon, we take advantage of the canons of other
games to explain its story fully. As such, we are located within the CANON TIMELINE. Do you like what you see? If so, feel free
to register and join our story! If you have any questions, you can join our discord, located in our important links!
3/14/20 The staff are working dilligintly on the next plot and introduction to ARC 3 of the site. Over the next couple weeks,
we will be transitioning the plot, organizing boards, and a new location will be added to the site! Please note that Termina will be removed from playable locations
during this process. Thank you for your patience!
SOME SMALL WITTY SAYING OR QUOTE HERE, NOT TOO LONG
Hono is very unlike a Kokiri, She can't stand the forest and wants to leave. She has a very adventurous personality, She wants to see more than just the boring old woods. Hono is extremely blunt and will say the first thing that comes to her mind with out thinking about it, often getting her in trouble. Hono also doesn't really keep secrets letting everyone know how she feels about them with out beating around the bush. When it comes to battle she prefers to stay calm, though if one of her fears are present she won't do as well.
She can't stand most people who have a lot of authority, she's not very fond of royalty or even her dad the Deku Tree. She can be called quite rude to most people at first until they start to warm up to her. Warming up to her isn't too terribly hard. They just have to ignore her bluntness. She often likes to solve a problem with threats and sometimes force, this has caused to appear rather scary to her fellow Kokiri. Despite being rather unfriendly she actually makes friends easily, she considers a lot of people her friend, mainly people who put up with her.
Even though she dislikes being bossed around she still accepts battle strategies given to her, she see's them as ways to improve her fighting style. If Hono is up against a powerful enemy she'll assess them to see what she needs to do win. Hono knows when she's beaten and will flee a fight if need be. If she's up against a weak enemy she likes the strategy "Kill it before it kills you". Hono thinks Kokiri are underestimated due to their small size, she'll argue that they are not to anyone who disagrees. Hono loves seeing old ruins and will often rush to see them, it kind of takes over her. She loves to just look around to find anything interesting.
Exploration: Ever since Hono was born she loved to look around the village trying to find something interesting.
Big City: Hono always loved the thought of living in a big city full of people, with tons of shops, she didn't know why she liked it, she just did.
New People: When Hono sees a person she's never met she get's very excited and wants to learn about them.
The Forrest: Hono having grown up in Kokiri Forest her whole life has made her very tired of seeing the forest. She forces her self to tolerate it.
The Deku Tree: That tree always told Hono it was dangerous to leave the village, She never listened and often hated getting scaled by him.
The Cold: Cold Weather makes Hono very uncomfortable. She doesn't like the way it feels and often tries to avoid it.
To prove the Deku Tree wrong
Give the Kokiri a better name
Taking another life: Despite the way, Hono acts she's terrified of killing another. The thought of doing it makes her feel sick.
Nosemaphobia: Hono is scared of other people's sickness and will stay far away from people even if they somewhat appear sick.
Ghost: Hono is freaked out by ghost/ghost like objects such as Poe.
Hono was born with all of the Kokiri, she was perfectly fine till around 600 BCE, when she got bored. She really wanted to follow the Hero on his adventure but of course, the other Kokiri's said no. Hono doesn't really know why she stuck around, probably because she didn't know where to go, she was always reading up on other locations and races. Rarely when the town got visitors she would talk their ear off asking them everything she wanted to know.
This was when she really got curious about the outside world. Hono often snuck into the lost woods despite being warned not to, She often explored the different structures and even a little bit of the forest temple to help the Hero. Hono did the same in 400 BCE she tried to sneak out of the forest but yet again wasn't allowed to. Hearing how crazy things got during the Hero's quest made her upset missing out on all the fun stuff. During 0 CE she was actually a little glad to be in the forest, the civil war probably wouldn't reach her so she was safe.
Hono is a girl of a short size with slightly tanned skin, brown eyes, and short black hair in the style of pigtails. She wears a long-sleeved pink mini-dress that bares her shoulders and has white lines at the center of the mini-dress to the base. The sleeves of her mini-dress are a shade of violet, and the remainder of her hands are covered in white gloves. Accompanying her attire is a lighter pink mantle adorned with symmetric patterns. She wears white stockings, which are accompanied with a set of brown shoes. Finally, her backpack appear as a large puppet doll that looks like a bear? Rabbit? It hangs from Hono's back and has two button eyes a green and a red one, It's followed by a rather large creepy smile.
+ Eternal Youth: The Kokiri are forever in the appearance of children or young teens, and are agelessly immortal. They can, however, be killed by others.
+ Guardian Fairy: All Kokiri are accompanied by a Guardian Fairy that acts as a companion for your character's journey. They are not playable races (yet), so they are controlled completely by the Kokiri player. If your character should fall, you can use your fairy to resurrect yourself. Doing this, would permanently lose your fairy guardian.
- Weak to Fire: Kokiri are woodland children, and have a weakness to fire. They will take extra damage from fire based attacks.
FLAME BLADE: A simple magic that creates a flame over her blade which can cause minor fire damage.
Any items you feel are important to note. These do not count toward your inventory slots unless they are meant for combat purposes.
PLAYER ALIAS: Squish FACE CLAIM: Anise Tatlin - Tales Of The Abyss REFERENCE: Google ALTS: none